document.addEventListener('touchmove', function (e) { e.preventDefault() }) var c = document.getElementsByTagName('canvas')[0], x = c.getContext('2d'), pr = window.devicePixelRatio || 1, w = window.innerWidth, h = window.innerHeight, f = 90, q, m = Math, r = 0, u = m.PI*2, v = m.cos, z = m.random; c.width = w*pr; c.height = h*pr; x.scale(pr, pr); x.globalAlpha = 0.8; function i(){ x.clearRect(0,0,w,h) q=[{x:0,y:h*.7+f},{x:0,y:h*.7-f}] while(q[1].xh||t<0) ? y(p) : t } i()